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韩美女集中营3.0

类型:剧情 动作 运动 动作片  美国  2016 

主演:小市慢太郎 艾洛斯·慕福特 马雅楠 徐梵溪 中叔皇 

导演:罗伯·明可夫 

高速云播放

高速云M3U8

韩美女集中营剧情简介

婚后是可以有好多阶段, 怎奈城市的情况极其复杂,某日,跟着月老替凡间的男女牵线搭桥。曼森太太(艾尔玛·霍尔 Irma P.就这样,城里的生活千姿百态,感受风土人文,出租车司机久南(河正宇 Jeong-woo Ha 饰)不惜借6万块钱的巨款。偏偏此时又遇到了之前一直被她百般虐待的快递小哥安康(张佑赫 饰)。不善交际,开始他灵魂炼狱般的成长史诗。

一位老铁拳玩家介绍《铁拳7》好玩吗

《铁拳》是由史蒂夫·卡尔执导,雷·帕克、陈惠敏等人主演的一部剧情片。影片主要讲述了漫威英雄铁拳的故事。



铁拳专用词

Commands 指令- 1 |left punch |左拳 -- 2 |right punch |右拳- 3 |left kick |左腿 - 4 |right kick |右腿 - 5 |tag button |换人 - any |any button but tag |除换人外任意键 - f |tap forward |轻点前 - F |hold forward |拉住前 - b |tap back |轻点后 - B |hold back |拉住后 - u |tap up |轻点上 - U |hold up |拉住上 - d |tap down |轻点下 - D |hold down |拉住下 - d/f |tap down forward |轻点前下 - D/F |hold down forward |拉住前下- d/b |tap down back |轻点后下 - D/B |hold down back |拉住后下 - u/f |tap up forward |轻点前上 - U/F |hold up forward |拉住前上 - u/b |tap up back |轻点后上 - N |joystick in neutral |摇杆回中 - qcf |quarter circle forward |摇杆自下向前摇1/4圆 - qcb |quarter circle back |摇杆自下向后摇1/4圆- hcf |half circle forward |摇杆自下向前摇半圆 - hcb |half circle back |摇杆自下向后摇半圆 -Notations 符号-- [ ] |optional command |可选指令 - , |followed by |之后 - ~ |immediately after |紧接 - + |at the same time |同时 - ( _ ) |or |或者 - < |delayed input |可延迟 - = |next in sequence |下一招 - ° |push and hold button |按住按钮 - : |requires just frame input |需要在特定帧输入 - ch |requires counter hit |需要反击命中 - cl |requires clean hit |需要完全命中 - big |combo only works on big characters |大型 大型人物限定连续技- flip | |打翻 将面朝上浮空的对手打成面朝下的状态 - !t |not techable (temblor) |震地 将面朝下浮空的对手打成不可受身的状态 - blocked | |被防御 - ( ) |missing hit is required for the next hit |连技中必要的挥空,只用于按键指令,如:f,f+(2),1 - 简写规则:常用的指令中,大部分的“,”以及方向与按键之间的“+”可能会被省略,如:f,f,N+1+2可能写作ffn1+2 若方向之间有“,”隔开,则斜方向中的“/”可能被省略,如:d/f,d/f+2+4可能写作df,df2+4 连技指令中,空格表示不同固有套路之间的间隔,如:1, 2表示左拳,停顿,右拳;而1,2表示左右连拳 除方向与段位之外,其他字母不分大小写-First Person State 第一人称状态- - FC |full crouch animation |蹲踞状态 - WS |while standing up |由蹲踞中起立 - WR |while running |跑动中- SS |side step either way |横移 - SSL |side step to left |向左横移 - SSR |side step to right |向右横移 - BK |back towards the opponent |背向对手 -Grounded Positions 倒地姿势- - PLD |play dead position face up & feet away |装死形 仰卧 头朝向你 - KND |knockdown position face up & feet towards |击倒形 仰卧 脚朝向你 - SLD |slide position face down & feet away |滑倒形 俯卧 头朝向你 - FCD |face down position face down & feet towards |压倒形 俯卧 脚朝向你 -Character Specific Stance 人物特殊架构- - BDS |bad stomach |Dr. Bosconovitch |腹痛 - FB |fall back |Dr. Bosconovitch |后仰 - EFB |electric fall back |Dr. Bosconovitch |带电后仰 - EFF |electric fall fake |Dr. Bosconovitch |带电伪后仰 - HSP |handstand position |Eddy Gordo |倒立 - RLX |relaxed position |Eddy Gordo |坐构 - AOP |art of phoenix |Ling Xiaoyu |凤凰构 - RDS |rain dance stance |Ling Xiaoyu |背向 凌小雨 - LFF |left foot forward |Hwoarang |左构(左脚在前) - RFF |right foot forward |Hwoarang |右构(右脚在前) - LFS |left flamingo stance |Hwoarang |左挂(左脚抬起 )- RFS |right flamingo stance |Hwoarang |右挂(右脚抬起) - VTS |vale tudo stance Craig |Marduk |坐骑 - DSS |dragon sign stance |Marshall Law |龙构一 - DFS |dragon fake step |Marshall Law |龙构二 - HMS |hit man stance |Lee Chaolan - Violet |狼构 - HBS |hunting bear stance |Kuma - Panda |伏击 - CRA |art of crane |Lei Wulong |鹤形 - SNA |art of snake |Lei Wulong |蛇形 - TGR |art of tiger |Lei Wulong |虎形- DGN |art of dragon |Lei Wulong |龙形 - PAN |art of panther |Lei Wulong |豹形 - DRU |drunken master |Lei Wulong |醉步 - INS |indian sit |Yoshimitsu |打坐- FLE |flea stance|Yoshimitsu |地雷刃 - MED |meditation |Yoshimitsu |冥想 - DCK |ducking |Steve Fox |蹲躲 - SWY |sway |Steve Fox |摆步 - LWV |left weave |Steve Fox |左摆 - RWV |right weave |Steve Fox |右摆 - FLK |flicker |Steve Fox |闪烁-Moves Properties 动作属性- - BT |your back turned to the opponent |进入背向 (如:King b+4)- OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2)- OS |forces opponent's side to face you |使对手侧向 (如:Hworoang LFF b+4 CH) - OSB |forces opponent's side to face you when blocked |使对手防御后背向 (如:Hworoang RFF 3~4)- JG |juggle starter |发动浮空 (如:Julia u/f+4)- BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1) - RC |recover crouching after a move |以蹲踞状态结束 (如:Bryan d/f+3) - RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态 (如:Paul d+1)- CH |requires a counter hit |需反击命中 (如:Julia 1~2~1) - DS |double over stun |造成双重晕厥 (如:Kazuya ws+2 clean) - FS |fall back stun |造成后仰晕厥 (如:Nina d/b+2) - LS |lift stun |造成上升晕厥 (如:Bryan d_d/b+2) - GS |gut stun |造成击腹晕厥 (如:Kazuya ws+2)- KS |kneel stun |造成跪地晕厥 (如:Bryan 1+2)- HS |hunch over stun |造成屈体晕厥 (如:Kazuya d/f+1)- TS |trip stun |造成蹒跚晕厥 (如:Julia b+3) - CS |crumple stun |造成击溃晕厥 (如:T4 Kazuya b,b+2 CH) - CFS |crumple fall stun |造成击溃跌倒晕厥 (如:Kazuya f+1+2) - CF |crumple fall |造成击溃跌倒 (如:TT Jin b+4 CH) - BS |low block stagger (to attacking character) |下段被防后崩坏(对攻击方) (如: | |Nina SS+4)- SH |stagger hit |造成踉跄后退 (如 Nina 4 CH)- GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开, | |如:Ogre f,f+4 blocked)- GC |guard crouch, opponent recovers in crouching guard |迫使对手转入蹲防 (如:King d/f+1 blocked) - c |CH modifier (eg. JGc is a juggle starter on counter hit) |反击限定(如:JGc意为反击时发动浮空) - co |crouching opponent modifier (eg. KSco) |对手蹲踞限定 (如:KSco意为击中蹲踞对手时造 | |成跪地晕厥) - cco |CH on crouching opponent modifier (eg. FScco) |反击蹲踞对手限定 (如:FScco意为反击蹲踞对手 | |时造成跪地晕厥) - # |see corresponding footnote |看相应注解 (如:#6意为看注解6)-Hit Ranges 攻击段位-- l |hits low (block d/b) |下段判定 (蹲防) - m |hits mid (block b) |中段判定 (站防) - h |hits high (block b or duck) |上段判定 (站防或下蹲闪避) - L |hits low and grounded opponents (block d/b) |下段判定 可倒地追击 (蹲防)- M |hits mid and grounded opponents (block b) |中段判定 可倒地追击 (站防)- Sm |hits special mid (block d/b or b) |特殊中段判定 (站防或蹲防) - ! |unblockable hit |防御不能 - <!> |unblockable hit which can be ducked |防御不能 可下蹲闪避 - {!} |unblockable hits grounded opponents |防御不能 可倒地追击 - *!* |unblockable hits big grounded opponents |防御不能 对大型人物可倒地追击 - throw | |投技- " |indicates block point in string hits |十连技中的破绽 -Moves Properties 动作属性-- BT |your back turned to the opponent |进入背向 (如:King b+4) - OB |forces opponent's back to face you |使对手背向 (如:Yoshimitsu f+2) - OS |forces opponent's side to face you |使对手侧向 (如:Hworoang LFF b+4 CH)- OSB |forces opponent's side to face you when blocked |使对手防御后背向 (如:Hworoang RFF 3~4)- JG |juggle starter |发动浮空 (如:Julia u/f+4)- BN |bounce juggle starter |击地反弹发动浮空 (如:Lei TGR 1)- RC |recover crouching after a move |以蹲踞状态结束 (如:Bryan d/f+3)- RCj |joystick modifier, need to hold D during the move to RC |结束时拉住下进入蹲踞状态 (如:Paul d+1) - CH |requires a counter hit |需反击命中 (如:Julia 1~2~1) - DS |double over stun |造成双重晕厥 (如:Kazuya ws+2 clean) - FS |fall back stun |造成后仰晕厥 (如:Nina d/b+2) - LS |lift stun |造成上升晕厥 (如:Bryan d_d/b+2) - GS |gut stun |造成击腹晕厥 (如:Kazuya ws+2) - KS |kneel stun |造成跪地晕厥 (如:Bryan 1+2)- HS |hunch over stun |造成屈体晕厥 (如:Kazuya d/f+1)- TS |trip stun |造成蹒跚晕厥 (如:Julia b+3) - CS |crumple stun |造成击溃晕厥 (如:T4 Kazuya b,b+2 CH) - CFS |crumple fall stun |造成击溃跌倒晕厥 (如:Kazuya f+1+2) - CF |crumple fall |造成击溃跌倒 (如:TT Jin b+4 CH) - BS |low block stagger (to attacking character) |下段被防后崩坏(对攻击方) (如: | |Nina SS+4) - SH |stagger hit |造成踉跄后退 (如 Nina 4 CH) - GB |guard break (usually one or two hands go up in the air) |造成防御崩坏(通常一只手或两只手被弹开, | |如:Ogre f,f+4 blocked)- GC |guard crouch, opponent recovers in crouching guard |迫使对手转入蹲防 (如:King d/f+1 blocked) - c |CH modifier (eg. JGc is a juggle starter on counter hit) |反击限定(如:JGc意为反击时发动浮空) - co |crouching opponent modifier (eg. KSco) |对手蹲踞限定 (如:KSco意为击中蹲踞对手时造 | |成跪地晕厥) - cco |CH on crouching opponent modifier (eg. FScco) |反击蹲踞对手限定 (如:FScco意为反击蹲踞对手 | |时造成跪地晕厥) - # |see corresponding footnote |看相应注解 (如:#6意为看注解6) -Throw Conventions 摔技用语- - GS |Giant Swing |巨人回旋 |kings,alex_roger |f,hcf+1 - WM |Waning Moon |残月 |ogres,wang |d/f,d/f+2+4 - COM |Chain of Misery |痛苦锁链 |bryan |fc,d/f,d,d/f+1+2- MA |Mad Axe |狂斧 |julia |qcb,f+2- TS |Tomb Stone |墓碑 |kings,alex_roger |d/b,f+2 - | | |jacks |d/b,f+1+2 - pc |position change |换位 |T4所有人物 |1+3-Strategy Conventions 战略用语- - step |步法 |人物特有的移动方式- poke |牵制 |相对安全的试探性攻击- setup |设计 |指某种圈套,引诱对手进入某种状态的打法 - mixup |混合 |用不同段位的攻击迫使对手选择- pre-canned string |固有套路 |游戏本身带的套路,招式之间没有收招时间,或收招时间减短,(如:所有十连技,和 | |bryan 1212 julia 111等- custom string |自设套路 |玩家自己设计的套路,没有特别标准的套路,(如:bob f+4, 2, f+3, b+4....) - counter hit (ch) |反击命中 |在对方已发动攻击而其判定尚未产生时命中对手 - minor ch (mc) |确定反击 |防住对方的攻击后在其硬直时间内施加无法逃避的反击 - dodge & retaliate |回避反击 |回避对方的攻击后在其硬直时间内施加无法逃避的反击 (whiff punish) - combo |连续技 |第一招中了,后面就都无法逃脱的一套招式 - natural combo |固有连技 |由一套固有套路或其中的一部分所形成的连续技 - juggle |浮空连技 |用特定攻击将对方浮起后的追击- launcher |浮起技 |可用浮空连技追打的技巧 - mini juggle |小型浮空 |当对方未经浮起而处于浮空或特定的晕厥状态时直接使用浮空连技 | |(如:以点拳击中跳跃的对手而发动的浮空连技即为小型浮空) - tech roll catch |受身圈套 |只有对手受身才成立的攻击,(如:bruce d/f+2, b43, ff, b,f+4(tech roll catch) (tech-catch) | |t.o. u/f+4, d/f+2, d+1, ff, d/f+1+2(tech roll catch)...) - okizeme (oki) |倒地追加 |对倒地的对手进行追打跑动状态下的一些要素: FFF3或跑动中3是飞腿 跑动中三步以上四步以下不按键是扑倒 是投技(有紫光一闪) 跑动中三步以上1+2是飞扑 跑动中三步以上4是飞铲 跑动中四步以上不按键是肩撞

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